翻訳と辞書
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・ Cyberlove
・ Cyberman
・ Cyberman (audio drama series)
・ Cyberman (film)
・ Cybermancer
・ Cybermed
・ Cybermentors
・ Cyber Sapp
・ Cyber Secure Institute
・ Cyber Security Agency (Singapore)
・ Cyber Security and Information Systems Information Analysis Center
・ Cyber security standards
・ Cyber Security Task Force
・ Cyber Seniors
・ Cyber ShockWave
Cyber Slam
・ Cyber Sled
・ Cyber Snipa
・ Cyber sovereignty
・ Cyber Speedway
・ Cyber Spin
・ Cyber spying
・ Cyber Stampede
・ Cyber Storm
・ Cyber Storm Exercise
・ Cyber Storm II
・ Cyber Storm III
・ Cyber Studio
・ Cyber Sunday (2006)
・ Cyber Sunday (2007)


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Cyber Slam : ウィキペディア英語版
Cyber Slam

CyberSlam is an online Australian competitive gaming and technology business. It operates a number of online multiplayer gaming servers and a community forum. CyberSlam started out in 2003 under (CBN Media ) as its gaming division, and some 10 years on in April 2013, has officially been relaunched in BETA under all-new management after almost three years of hiatus. Active community member ShauningtoN has confirmed that he is undertaking the 'CyberSlam Resurgence' project and thus far is funding it with no outside assistance.〔http://cyberslam.com.au/forum/viewtopic.php?f=5&t=15〕
==CBN Media era (2003-2010)==

CyberSlam started out as the Tournament and gaming division of CBN Media, which operated between 2003 and the middle of 2010.
CyberSlam came into the public eye by hosting the Australian Halo PC Tournament, which saw JoshH (then known as HoOh++) flying to the United States of America for the International Halo PC Finals (''2004'').
CyberSlam's tournaments were run as a gaming democracy with players submitting their ideas and suggestions on how the events could best be run. The games community directed the event, played in the event and submit feedback to the website managers for improving future events. Prizes were organised by Cyber Slam's managers to ensure the community is rewarded for their tournament support.
In May, 2004, CyberSlam hosted the Australian Battlefield Vietnam Tournament for Electronic Arts. This Tournament was of significant importance for online gaming in Australia as it set the precedence for all large Australian events that followed. The first prize was A$15,000 - the highest amount offered for any gaming event in Australia at the time - and was held completely online.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Cyber Slam」の詳細全文を読む



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